Céu is statically typed, requiring all variables, events, and other storage entities to be declared before they are used in programs.

A type is composed of a type identifier, followed by an optional sequence of pointer modifiers &&, followed by an optional option modifier ?:

Type ::= ID_type {`&&´} [`?´]


var   u8     v;    // "v" is of 8-bit unsigned integer type
var   _rect  r;    // "r" is of external native type "rect"
var   Tree   t;    // "t" is a data of type "Tree"
var   int?   ret;  // "ret" is either unset or is of integer type
input byte&& RECV; // "RECV" is an input event carrying a pointer to a "byte"


Céu has the following primitive types:

none               // void type
bool               // boolean type
on/off             // synonym to bool
yes/no             // synonym to bool
byte               // 1-byte type
int      uint      // platform dependent signed and unsigned integer
integer            // synonym to int
s8       u8        // signed and unsigned  8-bit integers
s16      u16       // signed and unsigned 16-bit integers
s32      u32       // signed and unsigned 32-bit integers
s64      u64       // signed and unsigned 64-bit integers
real               // platform dependent real
r32      r64       // 32-bit and 64-bit reals
ssize    usize     // signed and unsigned size types


Types defined externally in C can be prefixed by _ to be used in Céu programs.


var _message_t msg;      // "message_t" is a C type defined in an external library

Native types support modifiers to provide additional information to the compiler.


See Abstractions.


Types can be suffixed with the pointer modifier && and the option modifier ?.


TODO (like in C)

TODO cannot cross yielding statements


TODO (like "Maybe")