Input Devices¶
Provides input handling, such as for keyboard and mouse.
Keyboard¶
KEY_PRESS¶
input (integer) KEY_PRESS
- Occurrences:
- whenever a keyboard key is pressed
- Payload:
integer
: numeric key code
Examples:
var int c = await KEY_PRESS;
_printf("%c\n", c);
var int c = await KEY_PRESS until c==KEY_a;
_printf("%c\n", c);
TODO: key codes
KEY_UNPRESS¶
input (integer) KEY_UNPRESS
- Occurrences:
- whenever a keyboard key is released
- Payload:
integer
: numeric key code
TODO: key codes
Mouse¶
MOUSE_CLICK¶
input (integer,integer,integer) MOUSE_CLICK
- Occurrences:
- whenever a mouse button is pressed
- Payload:
integer
: numeric button code- MOUSE_LEFT
- MOUSE_MIDDLE
- MOUSE_RIGHT
- MOUSE_X1
- MOUSE_X2
integer
: current mouse position in thex-axis
integer
: current mouse position in they-axis
Example:
var int c;
var int x;
var int y;
(c,x,y) = await MOUSE_CLICK until c==MOUSE_LEFT;
_printf("(%d,%d)\n", x,y);
MOUSE_UNCLICK¶
input (integer,integer,integer) MOUSE_UNCLICK
- Occurrences:
- whenever a mouse button is released
- Payload:
integer
: numeric button code (same asMOUSE_CLICK
)integer
: current mouse position in thex-axis
integer
: current mouse position in they-axis
MOUSE_MOVE¶
input (integer,integer) MOUSE_MOVE
- Occurrences:
- whenever the mouse moves
- Payload:
integer
: current mouse position in thex-axis
integer
: current mouse position in they-axis